The sluggish performance of Mark Zerny and the GPU performance inferior to the competitor successfully transformed the still unannounced PS5 console into an object of ridicule and the heroine of memes.
Crytek rendering engineer Ali Salehi, who gave a great interview to the Persian portal Vigiato, defended himself. According to him, the difference in power is more likely nominal, since the PS5 has an easier-to-learn architecture. And to reveal the capabilities of the console to the full will be easier.
In the case of the Xbox Series X, a lot of perseverance and highly qualified specialists will be required. Probably, we are talking about studios close to Microsoft, well versed in the architecture of the system.
In a way, this is reminiscent of the story of the confrontation between Xbox 360 and PS3. Sony’s console was often inferior to its competitor as a multi-platform, but for the most part exclusives looked more beautiful. The most striking examples are the Uncharted trilogy, two parts of God of War and Heavy Rain.